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Devlog
Major Godot Update — Hooks, Guided Expeditions & Underground Freight
October 06, 2026
by
BlushingMelon
This is the biggest Deepfall update so far. The game has moved from the original custom engine to Godot , and the new Windows build is now available. The idea is still the same: dig down, build a way...
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Cables that move, doors that open, and a less confusing backpack
September 27, 2026
by
BlushingMelon
Hey everyone! This update gives the underground a little more life, and clears up some of the awkward inventory and building rules. Wiring is now something you actually build Cables are no longer just...
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Power-grid fixes, an aimed headlamp, and clearer instructions
September 26, 2026
by
BlushingMelon
Hey everyone, another update is up for both the browser version and the Windows download. This one is mostly about making the existing systems behave more sensibly. A few things were getting in the wa...
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A new look for Deepfall, underground outposts, and a small favour
September 26, 2026
by
BlushingMelon
Hey everyone! Deepfall has had a fairly big tidy-up since the browser release. I was happy with the direction of the mining and building, but the art was pulling in several different directions. Some...
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Deepfall now runs in your browser + elevator and trader update
September 25, 2026
by
BlushingMelon
Hi! This is the first proper update since I put Deepfall on itch.io, and the biggest change is simple: you can now play it directly in your browser. The browser build is the same current C++ game comp...
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