<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Deepfall Devlog - itch.io</title><link>https://blushingmelon.itch.io/deepfall</link><description>A mining-and-building alpha: rappel into the dark, wire a powered outpost, and bring your ore home.</description><item><guid>https://blushingmelon.itch.io/deepfall/devlog/1694230/major-godot-update-hooks-guided-expeditions-underground-freight</guid><title>Major Godot Update — Hooks, Guided Expeditions &amp; Underground Freight</title><link>https://blushingmelon.itch.io/deepfall/devlog/1694230/major-godot-update-hooks-guided-expeditions-underground-freight</link><pubDate>Tue, 06 Oct 2026 17:21:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the biggest Deepfall update so far. The game has moved from the original custom engine to Godot , and the new Windows build is now available. The idea is still the same: dig down, build a way...</p>]]></description></item><item><guid>https://blushingmelon.itch.io/deepfall/devlog/1679500/cables-that-move-doors-that-open-and-a-less-confusing-backpack</guid><title>Cables that move, doors that open, and a less confusing backpack</title><link>https://blushingmelon.itch.io/deepfall/devlog/1679500/cables-that-move-doors-that-open-and-a-less-confusing-backpack</link><pubDate>Sun, 27 Sep 2026 15:36:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone! This update gives the underground a little more life, and clears up some of the awkward inventory and building rules. Wiring is now something you actually build Cables are no longer just...</p>]]></description></item><item><guid>https://blushingmelon.itch.io/deepfall/devlog/1678277/power-grid-fixes-an-aimed-headlamp-and-clearer-instructions</guid><title>Power-grid fixes, an aimed headlamp, and clearer instructions</title><link>https://blushingmelon.itch.io/deepfall/devlog/1678277/power-grid-fixes-an-aimed-headlamp-and-clearer-instructions</link><pubDate>Sat, 26 Sep 2026 17:24:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone, another update is up for both the browser version and the Windows download. This one is mostly about making the existing systems behave more sensibly. A few things were getting in the wa...</p>]]></description></item><item><guid>https://blushingmelon.itch.io/deepfall/devlog/1677824/a-new-look-for-deepfall-underground-outposts-and-a-small-favour</guid><title>A new look for Deepfall, underground outposts, and a small favour</title><link>https://blushingmelon.itch.io/deepfall/devlog/1677824/a-new-look-for-deepfall-underground-outposts-and-a-small-favour</link><pubDate>Sat, 26 Sep 2026 10:37:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone! Deepfall has had a fairly big tidy-up since the browser release. I was happy with the direction of the mining and building, but the art was pulling in several different directions. Some...</p>]]></description></item><item><guid>https://blushingmelon.itch.io/deepfall/devlog/1676718/deepfall-now-runs-in-your-browser-elevator-and-trader-update</guid><title>Deepfall now runs in your browser + elevator and trader update</title><link>https://blushingmelon.itch.io/deepfall/devlog/1676718/deepfall-now-runs-in-your-browser-elevator-and-trader-update</link><pubDate>Fri, 25 Sep 2026 13:57:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi! This is the first proper update since I put Deepfall on itch.io, and the biggest change is simple: you can now play it directly in your browser. The browser build is the same current C++ game comp...</p>]]></description></item></channel></rss>